In this 3D prototype, the player controls a blue ball to collect five yellow cubes while avoiding a red enemy. The enemy chases when the player gets close and stops when they move far enough away.

The positive feedback happens when collecting a cube. Small gold particles spread upward from its position, confirming the pickup and encouraging the player to keep collecting.

The negative feedback happens when the enemy catches the player. Red-orange particles burst outward from the player’s position, and the game ends. I used a faster, wider burst with larger particles to make the hit feel more sudden than collecting a cube.

Published 12 days ago
StatusReleased
PlatformsHTML5
AuthorSoren_CXW11
Made withUnity

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